[classes]

Assassin
~ shift gives 2 levels less jump boost (6 -> 4) [reverting season 4 buff]

Ghost
~ .05s longer smoke bomb fuse (.6s/.7s -> .65s/.75s)
~ .5s shorter mass levitate reload (7.5s -> 7s) 
~ 2 less levels on shift levitate (10 -> 8) [effectively reducing the height gained (standing shift, 8.3 blocks -> 6.5 blocks)]

Trapper
~ .85s longer bow reload (1.65s -> 2.5s)
~ reload one arrow halfway into reloading (1.25s in)
~ .1s faster mine reload (1.5s -> 1.4s)
~ .1s faster mine arm (.65s -> .55s)
~ .1s faster platform deploy (.35s -> .25s)
~ one extra platform (3 -> 4) [reverting season 4 nerf]
~ replaced "Void Vision" potion with "Tracking Bomb"

Wizard
~ replaced "TNT" bow with "Powderize" bow

Reaper
~ .4s longer fuse on sythe explosion (.1s -> .5s)
~ scythe TNT summoned lower (-1.45) with motion (.15) and have no gravity (functionally making the hit more horizontal and less spike)

Echo
~ *skywand creates sound at hit location

[other]

Maps
~ added 7 new maps
	-Catastrophe
	-Showtime
	-Terminal
	-*The Walls
	-*Labyrinth
	-*Dusty Drills
	-*Suto

Particles
~ added Prometheus
~ added Hearts

Lobby
~ *added Tick-By-Tick 2.5 winners to tournament area
~ *fixed some signs being @p detectors instead of @s
~ added sign area to select classes that have already been discovered by any player
~ made grass in front of the gardener sign small grass, making clicking the sign not stupid
~ fixed two ways of being able to escape lobby

Bug Fixes
~ fixed dropping sythe before use resulting in loosing the item the enitre round
~ fixed ghosts and repears not being able to destroy blocks at the side of the map
~ fixed ghosts 'mass levitate' from being able to break borders on the sides of the map
